Looks to me like it switched from
SetViewScaleMode( SM_ExactFit );
to perhaps SM_ShowAll. I assume your huds actual resolution is widescreen ( and if you setres 1280x720 it should look a lot better ).
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May Scaleform HUD problem
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TheAgent repliedThe resolution didn't make a difference, i might just stay with March from now on, until i can properly tackle this problem. I don't have time to waste though on those problems : P thanks for the suggestions though.
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alvarofer0020 repliedI have had the same problem when you opened the map on fronted did you put on resolution YOUR monitor res?
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TheAgent repliedWell i didn't want to update either, but the specular problem in March kept bothering me so i thought eh what the heck! I tried re exporting, and that didn't do much of a difference hmm, simply weird i guess.
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Matt Doyle repliedThis is why most big studios don't update to the latest Unreal Engine, until a project is complete.
It's just too risky, due to the amount of stuff that might have to be changed/updated/fixed.
I don't know what could be wrong though. I've seen no problems on my end. I'm using example stuff I built back in 2010, in the new May 2011 release without issue.
That doesn't mean you don't have legitimate problems though.
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TheAgent started a topic May Scaleform HUD problemMay Scaleform HUD problem
So after installing May my HUD looks like this :
In PIE :
[shot]http://i1188.photobucket.com/albums/z411/TheAgent007/HUDEditor.jpg[/shot]
In Game :
Front END menu:
[shot]http://i1188.photobucket.com/albums/z411/TheAgent007/FrontEnd.jpg[/shot]
[shot]http://i1188.photobucket.com/albums/z411/TheAgent007/HUDGame.jpg[/shot]
It looks a little better in the Game mode however this is how its supposed to look like This is MARCH version :
[shot]http://i1188.photobucket.com/albums/z411/TheAgent007/HUDMARCH.jpg[/shot]
The resolutions don't make a difference
Basically ALL of my Scaleform menus and hud are like this. Offset and basically busted.Tags: None
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