Confusion:
"NOTE: Since the texture is referenced by a string name instead of an asset reference, be careful when using this. The texture should be in an always cooked package, or a reference to the texture should be added to the GFxMovie's UserReferences to ensure that the texture is loaded on consoles. "
from:
http://udn.epicgames.com/Three/Scale...ading%20Images
Question:
I do not understand this. How do I add my textures as "UserReferences" to the GFxMovie?
Background (maybe not important):
In my game menu, I have a level selector, where a screenshot of the level should be shown when you mouseOver the name of that level in the list. I have a problem with a texture that gets dynamically loaded if I activate the image switching with a mouseclick, but magically it doesn't work with a mouseOver event. Even though the call gets through to unrealscript and back to flash and sets the source string of the UILoader CLIK component in both cases.
"NOTE: Since the texture is referenced by a string name instead of an asset reference, be careful when using this. The texture should be in an always cooked package, or a reference to the texture should be added to the GFxMovie's UserReferences to ensure that the texture is loaded on consoles. "
from:
http://udn.epicgames.com/Three/Scale...ading%20Images
Question:
I do not understand this. How do I add my textures as "UserReferences" to the GFxMovie?
Background (maybe not important):
In my game menu, I have a level selector, where a screenshot of the level should be shown when you mouseOver the name of that level in the list. I have a problem with a texture that gets dynamically loaded if I activate the image switching with a mouseclick, but magically it doesn't work with a mouseOver event. Even though the call gets through to unrealscript and back to flash and sets the source string of the UILoader CLIK component in both cases.