Hello again
this time, im in need of some input on this. I managed to get standard HP bar working in HUD using scaleform. now here is the real challenge that im in process of making. i want to create a different form of HP bar.
3 examples that i can give in reference to this idea are circular HP, semi-circular-HP (in example like kingdom hearts), or unorthodox shape of HP (wave HP anyone?
). here where problem lies. this is the type of hp where xscaling or yscaling will never work traditionally...
one method that i come up to overcome this is that i do the way that ammobar does, using a frame base to update the HP bar. using this, i can easily update it in my gfx class just like how a mmobar updates itself. however this will become a bit tedious because I need to be precise to split the bar to 100 frames evenly. so i did not go ahead with this method yet.
is there an alternative to this issue? or maybe a much better way around to this? looking forward to listen to other suggestion because im not ready to crack my head splitting 100 frames yet. that would be a nightmare.
-roxez
this time, im in need of some input on this. I managed to get standard HP bar working in HUD using scaleform. now here is the real challenge that im in process of making. i want to create a different form of HP bar.
3 examples that i can give in reference to this idea are circular HP, semi-circular-HP (in example like kingdom hearts), or unorthodox shape of HP (wave HP anyone?

one method that i come up to overcome this is that i do the way that ammobar does, using a frame base to update the HP bar. using this, i can easily update it in my gfx class just like how a mmobar updates itself. however this will become a bit tedious because I need to be precise to split the bar to 100 frames evenly. so i did not go ahead with this method yet.
is there an alternative to this issue? or maybe a much better way around to this? looking forward to listen to other suggestion because im not ready to crack my head splitting 100 frames yet. that would be a nightmare.

-roxez
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