I was wondering if anyone could help me out. I wanted to set up some readable slides in Flash and have the player be able to flip through them with A to move forward through the slides and B to move back on the 360 controller. Is there any way to do this?
Announcement
Collapse
No announcement yet.
360 controller and Slides
Collapse
X
-
These are the capture key inputs for XBox controllers. You would use these in your UnrealScript file:
AddCaptureKey('Gamepad_LeftStick_Left');
AddCaptureKey('Gamepad_LeftStick_Right');
AddCaptureKey('Gamepad_LeftStick_Up');
AddCaptureKey('Gamepad_LeftStick_Down');
AddCaptureKey('Gamepad_RightStick_Left');
AddCaptureKey('Gamepad_RightStick_Right');
AddCaptureKey('Gamepad_RightStick_Up');
AddCaptureKey('Gamepad_RightStick_Down');
AddCaptureKey('XboxTypeS_DPad_Left');
AddCaptureKey('XboxTypeS_DPad_Right');
AddCaptureKey('XboxTypeS_DPad_Up');
AddCaptureKey('XboxTypeS_DPad_Down');
AddCaptureKey('XboxTypeS_A');
AddCaptureKey('XboxTypeS_B');
AddCaptureKey('XboxTypeS_Y');
AddCaptureKey('XboxTypeS_X');
You'll need to bind them in your DefaultUI.ini file. Take a look at InputAliases I think. toward the bottom of that file.
Of course, you can also do this from Kismet with Set GFx Captured Keys.
Comment