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360 controller and Slides

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    360 controller and Slides

    I was wondering if anyone could help me out. I wanted to set up some readable slides in Flash and have the player be able to flip through them with A to move forward through the slides and B to move back on the 360 controller. Is there any way to do this?

    #2
    These are the capture key inputs for XBox controllers. You would use these in your UnrealScript file:

    AddCaptureKey('Gamepad_LeftStick_Left');
    AddCaptureKey('Gamepad_LeftStick_Right');
    AddCaptureKey('Gamepad_LeftStick_Up');
    AddCaptureKey('Gamepad_LeftStick_Down');

    AddCaptureKey('Gamepad_RightStick_Left');
    AddCaptureKey('Gamepad_RightStick_Right');
    AddCaptureKey('Gamepad_RightStick_Up');
    AddCaptureKey('Gamepad_RightStick_Down');

    AddCaptureKey('XboxTypeS_DPad_Left');
    AddCaptureKey('XboxTypeS_DPad_Right');
    AddCaptureKey('XboxTypeS_DPad_Up');
    AddCaptureKey('XboxTypeS_DPad_Down');

    AddCaptureKey('XboxTypeS_A');
    AddCaptureKey('XboxTypeS_B');
    AddCaptureKey('XboxTypeS_Y');
    AddCaptureKey('XboxTypeS_X');

    You'll need to bind them in your DefaultUI.ini file. Take a look at InputAliases I think. toward the bottom of that file.

    Of course, you can also do this from Kismet with Set GFx Captured Keys.

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