Hello,
I have the goal to change the value of a Flash Textfield while I touch a Trigger. I have several ideas how I could accomplish that but don't get any to work.
Maybe someone who is more experienced can give me a hint.
1. I could update the value of the field via UnrealScript while using:
TextfieldValue = GetVariableObject("_root.pathtoobject");
TextfieldValue.SetText(Variable);
->Problem: I don't know how to start a US Function and assign a variable to it from Kismet
2. Use the Gfx SetVariable in Kismet and directly change the variable in Flash via Kismet.
->Problem: I found absolutely nothing about the Gfx SetVariable and how it works nor how I have to set up the Textfield or ActionScript to use a delivered Variable over SetVariable.
3. Ignore AS and Kismet and Hardcode all possibility in a UnrealScript file.
->Problem: I still have to check what trigger is touched in UnrealScript
I have the goal to change the value of a Flash Textfield while I touch a Trigger. I have several ideas how I could accomplish that but don't get any to work.
Maybe someone who is more experienced can give me a hint.
1. I could update the value of the field via UnrealScript while using:
TextfieldValue = GetVariableObject("_root.pathtoobject");
TextfieldValue.SetText(Variable);
->Problem: I don't know how to start a US Function and assign a variable to it from Kismet
2. Use the Gfx SetVariable in Kismet and directly change the variable in Flash via Kismet.
->Problem: I found absolutely nothing about the Gfx SetVariable and how it works nor how I have to set up the Textfield or ActionScript to use a delivered Variable over SetVariable.
3. Ignore AS and Kismet and Hardcode all possibility in a UnrealScript file.
->Problem: I still have to check what trigger is touched in UnrealScript
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