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How to use AMP?

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    How to use AMP?

    I've been trying to get the tool AMP to work but without success. I think I have a performance issue with one of my in game HUD's created using scaleform but I can't seem to find it.

    Reading up on AMP it sounds like it is a profiler that should be able to show a swf files performance and memory usage. But when I start the swf file using GFxAmpClient.exe the swf file starts but I don't get any profiling info.

    Am I missing something on how to actually use AMP?

    //
    Stefan

    #2
    It looks like the AMP tool might have some missing files in the UDK release. We'll get in touch with Epic to remedy the situation. Sorry about that.

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