Hi all, I'm new to working with a flash hud in UDK and hoping someone could help me with an issue.
I'm trying to play the next frame for parts of the hud after certain events occur(current objective updated and a death count object that fills when kills are performed) by using kismet, but I can't figure out how to go about it. I know the object names in the flash file, but I don't know how to call a "play next frame" for them or something of the sort.
Thanks for any help anyone can provide on the matter.
I'm trying to play the next frame for parts of the hud after certain events occur(current objective updated and a death count object that fills when kills are performed) by using kismet, but I can't figure out how to go about it. I know the object names in the flash file, but I don't know how to call a "play next frame" for them or something of the sort.
Thanks for any help anyone can provide on the matter.
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