OK, please remember, I'm a total flash n00b. 
I need a whole bunch of widgets that are on different .. timelines? i think they are called.. to initialize all at the same time. I also need one of them inparticular to initialize before another specific one. (or I need to be able to access it in UnrealScript while the other one is initializing, specifically)
how can I go about managing something like that?
It would also work if I could reference specific widgets via UnrealScript before I get to their Init in flash .. not sure if that's possible, either

I need a whole bunch of widgets that are on different .. timelines? i think they are called.. to initialize all at the same time. I also need one of them inparticular to initialize before another specific one. (or I need to be able to access it in UnrealScript while the other one is initializing, specifically)
how can I go about managing something like that?
It would also work if I could reference specific widgets via UnrealScript before I get to their Init in flash .. not sure if that's possible, either
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