Thanks for the 'canvas' tip. It seems that using canvas is only achievable through scripting right? - No kismet?
So it isn't possible to call a picture via kismet that is displayed in front of the player? It does not have to be interactive or anything...
It's really a shame that they removed the old UI-stuff... so easy to use.
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tegleg repliedhttp://udn.epicgames.com/Three/Canva...icalGuide.html
looks like canvas is the only alternative, hope epic dont get rid of that too :s
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bisse123 started a topic Displaying 2D images and text on-screenDisplaying 2D images and text on-screen
Hi. I'm currently developing a mini-game where the player receives a feedback from the game when an item has been picked up. In older versions of UDK I would have made something really simple with the UI tools, but it seems now that Scaleform has completely replaced everything UI.
Now due to the simple nature of my task; displaying an image and text. Is that still possible without using Scaleform - I do not have time to learn Scaleform for this task.
Within Kismet, I see a couple of things that suggests this:
Maybe I have to explain the scenario:
1. The player tries to open a chest - the chest requires a key, therefore in-game message on screen:
"A key is required"
2. The player finds the key and picks it up - the key a now added to a "fake" inventory, which is basically an 2D image of the key showing in the bottom left corner.
3. The player uses the key and receives the message "Chest unlocked".
I currently know how to set up the system in Kismet, so my only problem is showing the text and image to the player when initiated by a trigger.
Using obj comments is really not an option because it does not allow for any customization, like how long the text is displayed.Tags: None
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