Announcement

Collapse
No announcement yet.

Displaying 2D images and text on-screen

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Displaying 2D images and text on-screen

    Hi. I'm currently developing a mini-game where the player receives a feedback from the game when an item has been picked up. In older versions of UDK I would have made something really simple with the UI tools, but it seems now that Scaleform has completely replaced everything UI.

    Now due to the simple nature of my task; displaying an image and text. Is that still possible without using Scaleform - I do not have time to learn Scaleform for this task.
    Within Kismet, I see a couple of things that suggests this:


    Maybe I have to explain the scenario:
    1. The player tries to open a chest - the chest requires a key, therefore in-game message on screen:
    "A key is required"

    2. The player finds the key and picks it up - the key a now added to a "fake" inventory, which is basically an 2D image of the key showing in the bottom left corner.

    3. The player uses the key and receives the message "Chest unlocked".

    I currently know how to set up the system in Kismet, so my only problem is showing the text and image to the player when initiated by a trigger.

    Using obj comments is really not an option because it does not allow for any customization, like how long the text is displayed.

    #2
    http://udn.epicgames.com/Three/Canva...icalGuide.html

    looks like canvas is the only alternative, hope epic dont get rid of that too :s

    Comment


      #3
      Canvas still works fine in November build

      Comment


        #4
        epic will never get rid of canvas.

        Comment


          #5
          Thanks for the 'canvas' tip. It seems that using canvas is only achievable through scripting right? - No kismet?

          So it isn't possible to call a picture via kismet that is displayed in front of the player? It does not have to be interactive or anything...

          It's really a shame that they removed the old UI-stuff... so easy to use.

          Comment

          Working...
          X