I have my gfx hud working for a specific size (1280x720) for both the swf file and the udk instance; however I can't get the resizing to work correctly. When I resize, my mouse coordinates start to do funky stuff, and then the deproject doesn't work right to translate between 2D and 3D coordinates.
I am building from the example udk_hud, but with my assets. I am pretty sure the problem could be solved by using the stage listener to get onResize event. However when I try to build any version of the udk_hud.fla examples, I get a compiler error: "There is no property with the name 'visibleRect'." Yes, the Stage object does not have a visibleRect property. Do I need to import something in order to extend the functionality of the Stage object? Any other thoughts? I feel like I must be missing a simple setting or something.
I am building from the example udk_hud, but with my assets. I am pretty sure the problem could be solved by using the stage listener to get onResize event. However when I try to build any version of the udk_hud.fla examples, I get a compiler error: "There is no property with the name 'visibleRect'." Yes, the Stage object does not have a visibleRect property. Do I need to import something in order to extend the functionality of the Stage object? Any other thoughts? I feel like I must be missing a simple setting or something.
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