I've ran into some issues when creating my pause menu.
If I want the swf file used for the pause menu to ignore the games pause events and keep on updating when everything else is paused I can use the function SetTimingMode in the GFXMoviePlayer and set it to TM_Real instead of TM_Game.
Problem is that with TM_Real the swf file is played at a faster speed then what I specified that it should run in. And thus messing with my animations. If I am using TM_Game then the swf file won't update while the game is paused ( which it will be when the pause menu is up and running )
So it kinda feels like I'm damned if I do and damned if I don't ^^
How have you guys solved this problem?
If I want the swf file used for the pause menu to ignore the games pause events and keep on updating when everything else is paused I can use the function SetTimingMode in the GFXMoviePlayer and set it to TM_Real instead of TM_Game.
Problem is that with TM_Real the swf file is played at a faster speed then what I specified that it should run in. And thus messing with my animations. If I am using TM_Game then the swf file won't update while the game is paused ( which it will be when the pause menu is up and running )
So it kinda feels like I'm damned if I do and damned if I don't ^^
How have you guys solved this problem?
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