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    FSCommand alternatives?

    hello
    iv been using FSCommand as many tutorials say to use this method.
    but i got a window pop up saying dont use FSCommand for production.

    so what are we supposed to use?

    seems a waste of time making stuff with FSCommand if we have to eventualy change it for something else.

    #2
    ExternalInterface

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      #3
      http://udn.epicgames.com /Three/Scaleform.html #Calling UnrealScript functions from ActionScript

      Code:
      delegate FancyThingsDelegate();
      ...
      function SetupASDelegate(delegate<FancyThingsDelegate> d)
      What I missed: It's for wrapping a function in the current scope.

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        #4
        awesome
        thanks

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          #5
          ExternalInterface to call a unreal script function, but in case that we need to call a kismet event wat we will use ?

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            #6
            Originally posted by daimaku View Post
            ExternalInterface to call a unreal script function, but in case that we need to call a kismet event wat we will use ?
            thats a good point
            what about calling actionscript from kismet as well?

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              #7
              Please watch the UDK workflow tutorial videos. These videos address these questions.

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                #8
                where i can find these videos ?

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                  #9
                  One really cool guy is him:
                  http://www.youtube.com/user/TheCodedMonkey

                  (((please use the search function. )))

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                    #10
                    thank you eurosat7 for the info ....

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                      #11
                      Please see the sticky forum post Getting Started with GFx & UDK for links to all videos and tutorials.

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                        #12
                        thank you Matt Doyle ...

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