Hi! 
I've been working with flash for a little while now, but there is something I don't understand..
In the UDK package "UDKFrontEnd", I notice that there are many .swf files, but they all reference the "udk_assets.swf" and only that file, then each one is loaded on top of each other later in code..
I'm wondering how you actually setup your .swf files to be linked in this manner?
Currently I have to make all different scenes in one .swf then hide and unhide the layers, but this is horrible, and both My asset .swf file and my scene file load the same content, how would I make my scene file only load data from my asset file?, is this possible?..
The UDK's UI is setup like this so it must be possible...
Any help would be appreciated..

I've been working with flash for a little while now, but there is something I don't understand..
In the UDK package "UDKFrontEnd", I notice that there are many .swf files, but they all reference the "udk_assets.swf" and only that file, then each one is loaded on top of each other later in code..

I'm wondering how you actually setup your .swf files to be linked in this manner?
Currently I have to make all different scenes in one .swf then hide and unhide the layers, but this is horrible, and both My asset .swf file and my scene file load the same content, how would I make my scene file only load data from my asset file?, is this possible?..

The UDK's UI is setup like this so it must be possible...
Any help would be appreciated..

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