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Getting Started with Scaleform & UDK

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  • replied
    Is it possible to launch Scaleform without Adobe Flash? Are there any free alternatives? Since I can't afford this Adobe Product it would be important for me to use scaleform without it.

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  • replied
    ScaleForm GFX is causing all kinds of usage issues with UDK users.
    Epic should try to re-introduce the UIScenes again as a second option in UDK.
    Users can then choose between ScaleForm GFX or UIScenes.

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  • replied
    Excellent collection of tutorials (especially the video tutorials), but would there be something like an actionscript 2.0 reference specifically involving special functions/keywords made for ScaleForm?

    I am the type that works better once he understands what code he is working with (with the general Actionscript and Unrealscript being pretty well covered), but so far I haven't been able to find anything regarding Scaleform specific Actionscript.

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  • replied
    hmm, seems that restarting the computer did the trick.
    Stranger things have happened!

    just added "Stop();" at frame 1 and 30 (first and last frame), with the idea that it doesn't automatically go to the animation and that the animation doesn't loop. would this be correct?
    That is correct.

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  • replied
    hmm, seems that restarting the computer did the trick.

    yes it worked in flash, and i didn't do anything wrong in kismet

    however, when i use the scaleform launcher, the image automatically zooms in, and when it has reached the end, it starts all over again. same in the game now, how would i be able to stop this, because i am guessing that it should stay at frame 1 until i touch the trigger. and i'm new to flash so i don't really know how to do that ^^

    edit:
    just added "Stop();" at frame 1 and 30 (first and last frame), with the idea that it doesn't automatically go to the animation and that the animation doesn't loop. would this be correct?

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  • replied
    So, does this work when using the Scaleform launcher in Flash? Does the image rotate, etc.? And it just doesn't work in UDK?

    If so, it is more than likely a Kismet issue.

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  • replied
    well, no warnings or errors at all. checked the log as well, nothing happens. i'm pretty sure nothing went wrong in kismet because that was quite easy.

    here's the code:
    Code:
    _global.gfxExtensions = true;
    _perspfov = 25;
    
    var keyboardInput:Object = new Object();
    Key.addListener(keyboardInput);
    
    keyboardInput.onKeyDown = function(){
    	var keyPressed:Number = Key.getCode();
    	if(keyPressed == 89){
    		PNGTest._yrotation += 5;
    	   }
    	else if(keyPressed == 85){
    		PNGTest._yrotation -= 5;
    	}
    }
    
    function MyDemoFunction(toggle:Boolean):Void {
    	if(toggle) { PNGTest.gotoAndPlay("on"); }
    	showScores();
    }
    
    function showScores():Void {
    	fscommand("showScores");
    }
    in the properties panel of my movieclip it says PNGTest at the top, and in the library the movieclip is also named PNGTest.

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  • replied
    Not really no. The tutorials are all confirmed working. You've probably missed a detail somewhere. But, without specifics (error messages, warnings, what your code looks like, etc.), I won't be able to help you figure out what's wrong.

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  • replied
    i've followed part 1 to 4 of the Official Scaleform Video Tutorials and i can't get it to work. meaning, the picture won't rotate or increase in size. the picture increasing in size is about the same as in the tutorials, and the scaleform launcher shows its working. i've tried naming everything the same as in the tutorials, didn't work either. tried giving it all my own name and adjust the actionscript for it, didn't work either. is this a common problem?

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  • replied
    I have not seen that behavior occur myself.

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  • replied
    Another question, this one regarding video 3: Adding SWF to an object. Is there a reason why as I'm moving around, the image becomes blurred (or rather, shakes violently)?

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  • replied
    3.3 is what you have. 4.0 hasn't been released yet. And to clarify, that should have ready 3.3 is AS 2.0 only.

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  • replied
    Silly question, where would I go to find out what version I have for future reference? I got the December UDK installed so I'm assuming that's using GFx 3.3

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  • replied
    GFx 3.3 is AS 2.0 only. GFx 4.0, which is currently in Alpha, supports AS 2.0 and AS 3.0

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  • replied
    Does actionscript 3 work with Scaleform or is everything done with AS2.0?

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