Yes, you can use 3Di extensions on pretty much anything in Flash.
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Using Scaleform in UDK Five Part Tutorial
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I have some problem. I follow the tutorial, but when I test the game I can't use mouse to select menu. When I move my mouse, my character also look around. I'm really new to UDK. I just want the game to have mouse to select the game menu like it was shown in the tutorial video. Really Thankful for any answer.
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Hi Matt,
I am stuck on video # 5 of the UDK Scaleform Integration tutorials. I am using Flash CS6, setting it to action script 2.0, and UDK 2013-02. I cannot get the set Gfx Captured keys to work. I have my image on the bsp working it just won't respond to pressing Y or U.
here's my code:
//////////////////////////////////////////////
_global.gfxExtensions = true;
_perspfov = 25;
/* The following block of code demonstrates Set GFx Captured Keys */
var keyboardIput:Object = new Object(); // create a new object to hold keyboard input
Key.addListener(keboardInput); // use the object to listen for a keyboard input
keyboardInput.onKeyDown = function() { // when a key is pressed, execute this function
var keyPressed:Number = Key.getCode(); // store the keyboard input code inside the variable 'keyPressed'
if (keyPressed == 89) { // if Y was pressed
smiley._yrotation += 5; // rotate the object 'interfaceElement' by +5 degrees
}
else if (keyPressed == 85) { // if U key is pressed
smiley._yrotation -= 5; // rotate the object 'interfaceElement' by -5 degrees
}
}
/* The following function demonstrates GFx Invoke ActionScript */
function myDemoFunction(toggle:Boolean):Void {
if(toggle) { smiley.gotoAndPlay("on"); } // if true then play fading animation
showScores(); // run the playSound function
}
/*the following function demonstrates the use of FsComands with Unreal */
function showScores():Void{
fscommand("showScores"); // send the command 'playSound' to unreal
}
//////////////////////////////////////////////
smiley is the name of my png & swf file
Did I need to do anything for UDK to see the updates I made to the flash file after changing the action script? I reimported the swf file after saving the flash file and publishing.
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