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Using Scaleform in UDK Five Part Tutorial

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    Using Scaleform in UDK Five Part Tutorial

    A comprehensive 5-part video series produced by Scaleform that will explain how to create Flash menus, HUDS, and interactive in-game 3D content using Scaleform GFx in UDK.
    http://www.youtube.com/user/scalefor...17/oSbr7uc-JyM

    You can see the rest of the videos on Scaleform's YouTube channel:

    http://www.youtube.com/user/scaleformpress

    #2
    COOL, ill watch them tomorow

    Comment


      #3
      Not that I'm ungrateful, I <3 me some Scaleform and Epic, but this is virtually identical to the Unreal Engine tutorial available to UE licensees. It just got a new voice over to say UDK instead of UE and a new texture I was kind of hoping for more after this time, is there a plan for any more of these that are a little more indepth or is this it? Not complaining, free is free, just hopeful!

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        #4
        Hi! Greg from Scaleform here.

        danimal' you are are correct in their likeness to previous videos available to Unreal licensees. Our goal with these videos was to update them for the UDK package and make them public for UDK users who wouldn't have had access to UE licensee videos.

        At present, we are working on several new videos to demonstrate more advanced Scaleform usage.

        Please check back at our Youtube channel over the coming weeks for these videos and feel free to leave suggestions there for any specific topics you'd like to see us cover:

        http://www.youtube.com/user/scaleformpress

        Thanks,
        Greg

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          #5
          Awesome Greg, thanks for the reply, it's appreciated! You guys really seem on top of things, I'll just sit back and not grumble with all the free awesomeness provided

          My vote for a tutorial topic is a proper settings menu. Several people have already done basic menu and HUD, but no one wants to tackle a proper settings menu. Again, just my wish, and it need not be anything extensive, just a simple menu with a checkbox option, a slider, a dropdown and maybe a button that allows a key to be rebound. That should cover the basics of everything someone needs in an options menu. Just my 2 cents, thanks for all the free goodness.

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            #6
            Personally I would like to see some more information on the UScript side of things (it sometimes feels like everyone has forgotten that you can't write an entire game in Kismet). Use of list widgets in particular (I hope they aren't as horrible as the old UILists were).

            Comment


              #7
              Thanks for the suggestions guys, keep'em coming.
              We're listening!

              Comment


                #8
                Thanks, great videos for beginners. Can you use scale form on characters, that would be great.
                Can't wait for more advanced tutorials, so that I can learn how to make an advanced menu system.

                Comment


                  #9
                  Originally posted by danimal' View Post
                  Awesome Greg, thanks for the reply, it's appreciated! You guys really seem on top of things, I'll just sit back and not grumble with all the free awesomeness provided

                  My vote for a tutorial topic is a proper settings menu. Several people have already done basic menu and HUD, but no one wants to tackle a proper settings menu. Again, just my wish, and it need not be anything extensive, just a simple menu with a checkbox option, a slider, a dropdown and maybe a button that allows a key to be rebound. That should cover the basics of everything someone needs in an options menu. Just my 2 cents, thanks for all the free goodness.
                  Yeh the (3d) menu would be cool in a tutorial

                  Comment


                    #10
                    Hi Cheer,
                    3d tutorial is in the works as well.

                    Comment


                      #11
                      I think most important are Scaleform CLIK specifics, like how to bind complex CLIK widgets, like Mr Evil said.

                      Comment


                        #12
                        may i be cheeky and as for one on character selection.

                        Thanks

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                          #13
                          Thanks!

                          Very nice tutorials. I'm looking forward to the one about HUDs.

                          I would also love to see how you accomplish some of these same things using Unrealscript rather than Kismet.

                          Thanks again.

                          Comment


                            #14
                            Not sure whether this should be covered under Scaleform tutorials or it's just separate scripting part, but I would love to see few HUD effects, maybe zoom out/it, or one that's popular these days is FPS, HUD shake/distortion when player gets hit (or is near death).

                            But even whiteout that part, some sweet 3d menus and you've bought me.

                            Comment


                              #15
                              an inventorysystem(like the one in diablo/where you have a arround 40 fields where you can put items in but the items need around 1-8 fields if they're bigger) or another tutorial for a very complex hud would be nice =)

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