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Scaleform UI to be included with UDK! (UPDATED)

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    #91
    I am also curious how Unrealscript and these AS2 Scaleform interfaces will interact. It sounds like right now UE3 and Scaleform interaction is at the binary level where you need a full license with source code. What's the plan here with the UDK I wonder?

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      #92
      On Scaleforms site they say script and kismet if I read and remember right, I don't know where that source license idea comes from..

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        #93
        I think that's probably talking about the "current state" of things, in which devs have already integrated Scaleform into the engine, but not talking about what's coming up with UDK.

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          #94
          @Blade, that's exactly what I meant. I meant the way Scaleform is used currently with UE3 (not UDK) is via the source code with a full license of UE3.

          I was just wondering what they were planning for the interaction with the two (Scaleform and UDK) since UDK users do not have engine source code access.

          I am definitely hoping for Unrealscript and kismet interaction.

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            #95
            Hey everyone,

            The Scaleform GFx - UnrealEngine integration allows developers to load, play and manipulate Flash content via UnrealScript and Kismet. GFx's Direct Access API, tightly integrated with UnrealScript, provides users a number of interfaces for interacting with Flash directly from their game, including:
            • Creating, accessing, and mutating any Flash element (MovieClips, Objects, 2D/3D positions and transformations, display information, data arrays, etc...)
            • Manipulating timeline animations using familiar GotoAndPlay/GotoAndStop functions
            • Creating, attaching, and removing MovieClips from the Stage
            • Invoking an ActionScript function from UnrealScript
            • Invoking an UnrealScript function from ActionScript

            General information about the integration can be found at scaleform.com: http://www.scaleform.com/products/partners_ue3.

            All of this functionality will be available to UDK users with the help of Epic. Documentation and codes samples for GFx and the GFx - UnrealEngine3 integration will be made available to all UDK users in the near future.

            If you're curious to learn about who else is using GFx, check out: http://www.scaleform.com/gamesusing


            Cheers,

            Nate
            Scaleform Corporation

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              #96
              Any word on which modules will be available for UDK developers?

              Video, Clik, Lobby, IME, AMP, Audio?

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                #97
                Flash 8 support for 3.5 and F10 for 4.0. So if we have Flash CS4 will be be able to use Flash 9 for UI? (I have yet to check Scaleform site.. the link was to Develop instead of scaleform).


                EDIT: Err.. "So for now, everyone can use the latest Flash CS3, CS4, or CS5 "

                But nothing about F9.. :P

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                  #98
                  Scaleform what date? UDK May ?

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                    #99
                    Originally posted by nmitchell View Post
                    Hey everyone,

                    The Scaleform GFx - UnrealEngine integration allows developers to load, play and manipulate Flash content via UnrealScript and Kismet. GFx's Direct Access API, tightly integrated with UnrealScript, provides users a number of interfaces for interacting with Flash directly from their game, including:
                    • Creating, accessing, and mutating any Flash element (MovieClips, Objects, 2D/3D positions and transformations, display information, data arrays, etc...)
                    • Manipulating timeline animations using familiar GotoAndPlay/GotoAndStop functions
                    • Creating, attaching, and removing MovieClips from the Stage
                    • Invoking an ActionScript function from UnrealScript
                    • Invoking an UnrealScript function from ActionScript

                    General information about the integration can be found at scaleform.com: http://www.scaleform.com/products/partners_ue3.

                    All of this functionality will be available to UDK users with the help of Epic. Documentation and codes samples for GFx and the GFx - UnrealEngine3 integration will be made available to all UDK users in the near future.

                    If you're curious to learn about who else is using GFx, check out: http://www.scaleform.com/gamesusing


                    Cheers,

                    Nate
                    Scaleform Corporation
                    Two words - FREAKIN AWESOME

                    Comment


                      Originally posted by NikSha View Post
                      Flash 8 support for 3.5 and F10 for 4.0. So if we have Flash CS4 will be be able to use Flash 9 for UI? (I have yet to check Scaleform site.. the link was to Develop instead of scaleform).


                      EDIT: Err.. "So for now, everyone can use the latest Flash CS3, CS4, or CS5 "

                      But nothing about F9.. :P

                      There was no Flash 9, it went Flash 8, CS2, CS3, CS4, CS5.

                      You're probably thinking of Flashplayer 9. There is nothing different about the different Flash software versions apart from the tools available for you. The output options available include building for different versions of the flash player (that go upto 10) and different versions of Actionscript (2 and 3)

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                        Originally posted by Phopojijo View Post
                        ... if their video package (Scaleform Video) is included... how will that play with BINK?
                        I'm wondering about this too. Scaleform Video is based on CRI Movie 2, which is a competitor to Bink owned by CRI MW. I would be fairly weird to have two different codecs in the same engine.

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                          I love this tendency of making things for free to researching and non-commercial products. It trains people in the technology for free, the companies doesn't have to spend money in training programs, and it's product became more popular, and often sells more, since the users get a chance to start their own business with a top leading technolgies and only pay fees when they start to earning money .

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                            Can this be used to create an ingame game, like Dooms Super Turkey Punch?

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                              that's what's saying with the minigames.

                              Comment


                                Originally posted by Prezadent View Post
                                Can this be used to create an ingame game, like Dooms Super Turkey Punch?
                                Of course, in fact various games have already used GFx to create mini games. As far as I know you can also render to a texture, thus really create the arcade cabinet as shown in Doom 3 instead of just showing an overlay with the mini game (as most games do).

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