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Scaleform UI to be included with UDK! (UPDATED)

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    #61
    Are there any good Flash editor alternatives ?

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      #62
      Originally posted by tegleg View Post
      but replacing it with anything flash based is inviting problems, i have tons of experience with flash as2 and its very crashy, buggy and stupid
      Good thing it's not not Adobe Flash, but Scaleform Flash which is based on GameSWF.

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        #63
        Awesome thats just what i needed thanks Epic for another great thing you do for the community you are the best can't wait!

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          #64
          Originally posted by elmuerte View Post
          Good thing it's not not Adobe Flash, but Scaleform Flash which is based on GameSWF.
          thats great!
          looking forward to it

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            #65
            Originally posted by tegleg View Post
            yo this is great news
            the current uiscene is a total pain and quite rubbish tbh
            i will be happy to see it go away
            but replacing it with anything flash based is inviting problems, i have tons of experience with flash as2 and its very crashy, buggy and stupid
            but still...
            thanks epic, keep up the good work
            Ever played Lord of the Rings online? They use this and there UI is silky smooth.

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              #66
              Originally posted by Mordt View Post
              Ever played Lord of the Rings online? They use this and there UI is silky smooth.
              positive of that? i thought the LOTR client and DDO clients were identical .. or does DDO use it too?

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                #67
                Some games using Scaleform here : http://www.scaleform.com/gamesusing
                You'll see LOTRO in it

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                  #68
                  absolutely great news.
                  i would luv to have the ability to generate the smooth /silky( as some put it ) UI with the work-flow of flash. any thing that eases UI development is a definite worth it.it would be even better if the proposed scale form 4.0 ( action script 3.0 support ) will be integrated with UDK. it just opens up a whole lot of possibilities to some amazing UI development.

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                    #69
                    This is great news!

                    Are there any experienced Scaleform users here? I'm curious to see if anyone could give us a basic description of the workflow?

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                      #70
                      Originally posted by Skalamondre View Post
                      This is great news!

                      Are there any experienced Scaleform users here? I'm curious to see if anyone could give us a basic description of the workflow?
                      Now that sounds interesting! I hope there are tuts in the near future.

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                        #71
                        Can you use the Canvas class and Scaleform GFx for a HUD both at the same time? Will they conflict? I presume the Canvas implementation is running before the Scaleform GFx flash elements?

                        Is there a WYSIWYG for GFx or can I (only) use pure code with it too?

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                          #72
                          there is a WYSIWYG

                          it's called adobe flash ;P

                          you usually do it with this program only with a few little changes inside the actionscript... so you can preview everything there too... like you do it then you build a normal flash scene...

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                            #73
                            Haven't used Flash at all, I hope a WYSIWYG creates working solutions which operate perfectly. As you said, some code changes will most probably make it work fine. Is the Adobe editor free to use?

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                              #74
                              no its not free...

                              but some other free flash editor's should be out there... but i dont know if they support scaleform... i only used it with adobe =/

                              and from my little expierence with adobe flash + scaleform i could say i got a working menu + hud ready in a day (made many of the graphics before)

                              it's really easy to understand...

                              i got many tutorials and samples with scaleform and there was a really complex rpg menu build with only a few code snippets ready to use

                              the hardest thing for me was to get the information from my engine to the hud build with scaleform but if udk will have it implented as a middleware it should work easily too =)

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                                #75
                                Canvas and Scaleform GFx elements can be mixed on your HUD easily.

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