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Scaleform UI to be included with UDK! (UPDATED)

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    #46
    Originally posted by ShawnBaxe View Post
    You mean support for UIScene? Well...the old UI system will eventually be removed and replaced by GFx if I'm not mistaken, so from what I remember that means, that UIScene won't be available from that point on. Anybody...correct me, if I'm wrong
    Na, I mean support for Scaleform after it gets implemented, not the UIScene stuff. I haven't looked at how they handle/update any other middleware. So the curiosity was whether Scaleform will continue to be supported and get updates as Scaleform releases them, or whether we are just limited to one version and it will not be updated.

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      #47
      I'm sure that it will stay current with whatever Scaleform has until it's implemented as much as Epic is going to implement it, and then I'd guess that they would probably have it remain at a stable point. Guess that entirely depends on Epic's license with the Scaleform people.

      I'm dubious about Flash for a UI (as long as it just uses the Flash language, and not Adobe's Flash implementation, I guess it's better), but anything is better than UIScene

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        #48
        Hmm, that could prove to be frustrating for commercial developers like myself then. I suppose that would mean in future I may have to build my own user interface system again.

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          #49
          Originally posted by John J View Post
          The current UI system is resource intensive (for what it does) and the removal can save a good chunk of memory for licensees. Plus, for licensees, there wouldn't be any reason to use the old system so it would just sit there and take up needless resources while suffering from code rot.

          Epic is very gracious to make the UDK, but at the end of the day, licensees are the ones they need to cater to so keeping something around just for UDK users doesn't make sense.


          EDIT: This was in reply to Ambershee's question.... hit the wrong relpy button. :-)
          Originally posted by Blade[UG] View Post
          also, at some point, a UDK project should really finalize their engine version, and stick to it.

          While I agree to an extent, it's not uncommon for a licensee to jump between builds when a desireable and significant change is present in a newer build and would prove more difficult to integrate into their current build, than to integrate their own work into a newer build (case in example, when you've primarily been working within game mechanics and not fiddling with the engine functionality itself).

          I strongly doubt that the UI is resource intensive, if you're not actually using it.

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            #50
            Originally posted by Steve Polge View Post
            The datastore system can be used with the GFx integration, but this certainly isn't required.
            Nice. That would make alot of things easier, right now it seems like a big detour when using the datastore system.
            I suppose scaleform can access script and config variables directly if the datastore system is not necessary ?

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              #51
              Originally posted by Phopojijo View Post
              Just curious... is there anything in Scaleform's portfolio that will not be included?

              ... if their video package (Scaleform Video) is included... how will that play with BINK?
              i am more curious about Scaleform 3Di if that will be included

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                #52
                Originally posted by ambershee View Post
                I strongly doubt that the UI is resource intensive, if you're not actually using it.
                You are right... I was thinking memory usage (It takes a fair amount, especially for consoles) and not necessarily resource intensive. My bad.

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                  #53
                  This is great news in my opinion! The UDK just seems to get better and better. Thank you Epic.

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                    #54
                    will this include Scaleform 3d aswell...I am told the latest Scaleform version allows you to project your UI or HUD in a 3D setting making it more part of the world

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                      #55
                      Great
                      Thank You !

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                        #56
                        Originally posted by Hboybowen View Post
                        will this include Scaleform 3d aswell...I am told the latest Scaleform version allows you to project your UI or HUD in a 3D setting making it more part of the world
                        iirc, yes it's the latest Scaleform GFx version.

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                          #57
                          Thanks Epic !
                          The more I look at UDK, the more it seems to me its the magical perfect tool for creating home-made video games

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                            #58
                            Wow~ Epic is working really hard on this! Go Epic! and thank you for giving us the oportunity to use UE3. it is great seeing the UDK evolve

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                              #59
                              Best news ever I love it

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                                #60
                                yo this is great news
                                the current uiscene is a total pain and quite rubbish tbh
                                i will be happy to see it go away
                                but replacing it with anything flash based is inviting problems, i have tons of experience with flash as2 and its very crashy, buggy and stupid
                                but still...
                                thanks epic, keep up the good work

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