Announcement

Collapse
No announcement yet.

Scaleform UI to be included with UDK! (UPDATED)

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    If Scaleform GFx provides good UI for inventory and skills system, maybe it has some for save it...
    So, does Scaleform provides any kind of save system?

    Comment


      #17
      “scalable data-driven Flash UI elements for videos, menuing systems, overlays, HUDs and animated textures directly on 3D objects.”
      Given the bit of the quote that I have bolded above, does that mean it will be possible to have a UI that the player can interact with rendered onto an object in the world? There was a thread concerning this recently, and an earlier one that I posted.

      Comment


        #18
        UIscene was a disaster, imo. I'm kinda sad to see it go, though.

        Comment


          #19
          Just as I'd bothered to learn how to use UIScene, and to avoid some of it's crashes, lol
          Great news, thanks guys.

          Comment


            #20
            Originally posted by Steve Polge View Post
            That means it is free for non-commercial use, and included in the UDK commercial license terms for commercial use.
            While I'm otherwise ecstatic, I just want to make sure I understand. Does the above mean if I publish a commercial game, I don't owe anything other than the usual Epic Royalties still? Just want to ensure there's no separate payment owed for the use of the new UI system Thanks Epic, you rule!

            Comment


              #21
              It is included in the UDK commercial license terms, meaning you don't have to pay them separately.

              Comment


                #22
                This is just the type of news I wanted to hear after a bad day! Great work as usual!

                Edit: Saying that, I'm sure I heard about this months ago, I went to their website and it all came flooding back, or am I going crazy?

                Comment


                  #23
                  Originally posted by Steve Polge View Post
                  Yes, that's the plan .
                  Today was a very sad day for me today, with the death of one of my favorite musicians, but you have managed to put a smile on my face, sir.

                  Comment


                    #24
                    Originally posted by _h2o_ View Post
                    If Scaleform GFx provides good UI for inventory and skills system, maybe it has some for save it...
                    So, does Scaleform provides any kind of save system?
                    ... I don't see how UI would have a save system .. ?

                    Comment


                      #25
                      Originally posted by _h2o_ View Post
                      If Scaleform GFx provides good UI for inventory and skills system, maybe it has some for save it...
                      So, does Scaleform provides any kind of save system?
                      Erm...no? The UI...for an inventory for example...is nothing more than a graphical representation of scripted objects, which reside in the player's scripted inventory. The UI just graphically represents those objects and lets the player interact with them (e.g. use, drop, equip, ...). The UI has nothing to do with the save system...just like the renderer has nothing to do with the audio subsystem in a game engine

                      But Scaleform GFx will make it easier to create stunning UIs - both functional and beautiful.

                      Comment


                        #26
                        This is fantastic news! I have one question:

                        Will we be able to develop Flash UI elements for Scaleform with the upcoming software Flash Catalyst? I can post more information on the product if that will help.

                        Comment


                          #27
                          Does Scaleform work with Adobe flex? Or do you need an additional Adobe Flash license to use it?

                          Comment


                            #28
                            "free for non-commercial use..."

                            Well, screw that, I have to buy enough licenses.

                            Will the last UDK version before this integration is made still be made available for those of us on little or no budget?

                            EDIT: Nevermind, I missed danimal's post and your response.

                            Comment


                              #29
                              Originally posted by Mr Evil View Post
                              Given the bit of the quote that I have bolded above, does that mean it will be possible to have a UI that the player can interact with rendered onto an object in the world? There was a thread concerning this recently, and an earlier one that I posted.
                              Hell yeah, I'm hoping for it. On the other hand, that's kinda stopping my uscript backend of game from evolving, until it will be released. As there is no point in extending UIScene right now ;]

                              Comment


                                #30
                                Originally posted by VeliV View Post
                                Does Scaleform work with Adobe flex? Or do you need an additional Adobe Flash license to use it?
                                I really doubt it. GFx is Scaleform's own implementation of Flash and ActionScript (2.0). So you most likely won't be able to use Adobe's additional Flash stuff like Flex' runtime.

                                Comment

                                Working...
                                X