If I make such videos I write some text before I start recording my voice. Otherwise I forget too much.
Announcement
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Scaleform UI to be included with UDK! (UPDATED)
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This is a sticky topic.
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im not sure if im understanding this correctally or not.
does this mean we can use the current Scaleform integration with UDK to release free games (such as a 2d platformer, distributed for free thru the internet using a scaleform HuD/Invent made in flash) or does it mean, if i wanted to do that id have to buy a dev liscece from those cheeky guys at scaleform
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The Scaleform GFx license is included at no cost for all UE3 licensees and UDK users (both commercial and non-commercial).
What's Included:
* GFx runtime player with 3Di rendering (Flash 8 currently supported, Flash 10 coming soon)
* CLIK Flash UI Framework
* Scaleform IME for Asian language chat support
* AMP profiler for performance and memory
* Game UI samples - HUD, menu, 3d inventory, and loading screen
* Docs, videos, and demos
What's NOT Included:
* Scaleform Video is NOT included with UE3 and UDK, but is available upon request for UE3 source licensees that would like integrated Flash Video support. Licensees that are interested in Scaleform Video should contact Scaleform directly at sales@scaleform.com. Note that Scaleform Video is not available to UDK users, since the UDK is a pre-built binary runtime.
* Content authoring tools. You will need some method of authoring Adobe Flash compatible content. Scaleform provides official support for content produced by the Adobe Flash toolset, which is included as part of the Adobe Creative Suite. Alternative tools, such as Sothink SWF Quicker, are also available, but are not officially supported by Scaleform.
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who said this:
My understanding of the first post concerning implementation of the scaleform
is that even though its free to use, WE CAN NOT use it in commercial games
UNLESS we buy an Epic license. If this is the case, then the general principle of
the 25% royalty pay only AFTER $5000 has been made no longer exists
UNLESS you own a license - in other words, no indie can create commercial
games without spending money [that they probably don't have] on an Epic
license. I really hope that I am wrong, because the very idea itself is a
complete 180 degree turn from the hope that Epic has instilled in many indie
developers. This is not to say that free usage of the engine is a great prospect
for creating a game for your portfolio, but if my understanding is correct, I
would be very disappointed with Epic. I hope that having just woke up has
impaired my ability to comprehend what was written, and that I am dead wrong.
-Stephen
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I'm using the tutorial that was linked from the forums here http://www.youtube.com/watch?v=UDcadHjQyFY
the needed files apparently do not come with the UDK version of Scaleform GFx. You have to buy the full GFx Click program to get them. How lame is that. I don't think it is right that companies claim a products is free but don't bother to mention you have to buy add-ons to gain full functionality (after you installed it) thats why people still use the pirate bay.
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@Blade[UG]
I'm using the Nov 2010 version there is no C:UDK/UDK-2010-11/Binaries/GFX/resources folder or any files listed in said video. So i am forced to assume that the folder and files only come in a full install of Scaleforms GFx.
What version are you using Blade[UG] or please list the location of where you accessed the files. thank you
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