This isn't the order that the problem happened in, but this is probably the easiest way to explain it. Here are my goblins with no eyes or fangs:

That's pretty much what they're supposed to look like, but I want them to have white in their eyes and fangs instead of those gaps. (If you look closely you'll see that the eyes and fangs are cutouts, i.e. 1.0 alpha. You can see the sky through them.) It's kind of hard to explain what happens when I try coloring that area in, but it seems that when I add a new color (red in this case), it screws up all of the surrounding pixels:

But if instead I add a color that's already in the texture, green for example, then I can color the area in.

Any idea what's causing this? Why can't I just color my textures the way I want?
That's pretty much what they're supposed to look like, but I want them to have white in their eyes and fangs instead of those gaps. (If you look closely you'll see that the eyes and fangs are cutouts, i.e. 1.0 alpha. You can see the sky through them.) It's kind of hard to explain what happens when I try coloring that area in, but it seems that when I add a new color (red in this case), it screws up all of the surrounding pixels:
But if instead I add a color that's already in the texture, green for example, then I can color the area in.
Any idea what's causing this? Why can't I just color my textures the way I want?
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