No, empty normal map changes nothing about the problem.
0,0,1 "fixes" it, because it removes the normal. Not using a normal at all also "fixes" it, but it looks bad without it.
And I tried what you just said:

The modeler does his stuff in maya. I tried loading it into max and exporting it from there, but it changed nothing. Same result.
0,0,1 "fixes" it, because it removes the normal. Not using a normal at all also "fixes" it, but it looks bad without it.
And I tried what you just said:

The modeler does his stuff in maya. I tried loading it into max and exporting it from there, but it changed nothing. Same result.
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