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Imported Guns Doesnt Appear In Game
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jambas repliedtks im going to try all of that , i think the problem with the guns is that they were downloaded so aybe they have wrong size and are upside down
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Snipe34 repliedCan't see your gun: check in your UDK browser that the skeletal gun is aiming in the X direction. Also that it's fairly central. Check the gun's scale because in a 3d program skeletal meshes have to be HUGE for UDK -- compared to static meshes which are relatively small. You can scale up/down in code, but I've found scaling up like 10 times or so I've had lighting issues. Eventually I redid and huge is good and all is cool.
Script for sniper weapon.
https://forums.epicgames.com/threads...8#post31906248 <-reload and aim code
Also check out these people - their code is excellent, but if you want their code you'll need to drop them a few quid as a donation. http://www.magicstonestudios.com/tutorials/
Sounds.
Make sure their are no spaces in sound names, eg: Gun Sound.wav is wrong --- but must be for UDK: GunSound.wav or Gun_Sound.wav ------ no spaces!
My sounds are all:
frequency: 44100,
2 channels
and 16bit.
If you use those settings sounds will work. Although you can have 1 channel and I think 8bit is ok too, but whereas UT2004 was ok with non-stereo, in UDK I notice that non-stereo is non-stereo so now I use 2 channels always.
Bringing your sounds into a SoundCue in UDK I suggest you add attenuation. Also a modulator if you want to increase/decrease volume.
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jambas started a topic Imported Guns Doesnt Appear In GameImported Guns Doesnt Appear In Game
hi guys , im having some issues with my guns.
first most of them when i put the scheletal mesh and run the game the gun shots but i dont see the gun.
im having trouble scripting a sniper can someone show where i can see a script for a sniper please ?
the last problem is the sound it gives me always an error when i try to import the wave fileTags: None
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