I modelled a collum from a box in 3Dmax, using just one face and then mirroring it and attaching for the other sides, when it was just one face I tried to see in UDK and it was fine, but with the other 3 faces attached it imports upside down in UDK and I have to manually rotate every instance of it, what would be the problem here?
Also UDK is using the center of the max scene as a pivot, instead of the mesh pivot itself, I got around it by just putting the mesh in the center before exporting, but would be better without having to do this
Secondly, I'm trying to model for KF2 which uses modular meshes of 320x320UUs, I've set 1UU=1cm in max but the modular meshes when imported in max are always off grid even if the grid size is set to 1, I suppose this is also related to the center of the scene being the pivot (I imported a blocked out map, and every modular mesh has the center of the scene as the pivot)
Also UDK is using the center of the max scene as a pivot, instead of the mesh pivot itself, I got around it by just putting the mesh in the center before exporting, but would be better without having to do this

Secondly, I'm trying to model for KF2 which uses modular meshes of 320x320UUs, I've set 1UU=1cm in max but the modular meshes when imported in max are always off grid even if the grid size is set to 1, I suppose this is also related to the center of the scene being the pivot (I imported a blocked out map, and every modular mesh has the center of the scene as the pivot)
Comment