Thanks Gaz ! I found the option in the Static Mesh viewer :
Collision complexity : Use Complex Collision (per poly) As Simple
Moynzy, you should try this.
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Blender Collision for UDK
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gaz661 repliedyou can use per poly collision on static meshes and it works perfectly.
open the mesh in the staticmesh viewer and set it as follows.
use full presicion uv's = true
use simple box collision = false
use simple line collision = false
use simple rigid body collision = false
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Felix Azur replied@ reverrb : well, it has to be separated, if you join one to another, the other one is erased.
I post here because I have a problem too : the colisions I make on blender are NOT imported, and are repalced by the game engine collissions ; it prevents me to work on complex collisions.
I have this model for example. The UCX is set nicely but when I import it's a plain cylinder, and I can't enter the room.
I've tried to set the UCX model in the sub section of the 3D model, but it's the same as separated.
Any clues ?
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Moynzy started a topic Blender Collision for UDKBlender Collision for UDK
I'm making a race track on blender and I copy and past the whole race track and name "Track" (the copied one) to "UCX_Track". When Import into UDK and see the collision I see none, and when I put the model into the engine my car falls through this.
I spent some time making the track, and I do wish to use it in my project. Anyone know why the collision isn't working?Tags: None
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