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Blender Collision for UDK

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  • replied
    Thanks Gaz ! I found the option in the Static Mesh viewer :

    Collision complexity : Use Complex Collision (per poly) As Simple

    Moynzy, you should try this.

    Leave a comment:


  • replied
    you can use per poly collision on static meshes and it works perfectly.

    open the mesh in the staticmesh viewer and set it as follows.

    use full presicion uv's = true
    use simple box collision = false
    use simple line collision = false
    use simple rigid body collision = false

    Leave a comment:


  • replied
    @ reverrb : well, it has to be separated, if you join one to another, the other one is erased.

    I post here because I have a problem too : the colisions I make on blender are NOT imported, and are repalced by the game engine collissions ; it prevents me to work on complex collisions.

    I have this model for example. The UCX is set nicely but when I import it's a plain cylinder, and I can't enter the room.
    I've tried to set the UCX model in the sub section of the 3D model, but it's the same as separated.

    Any clues ?

    Leave a comment:


  • replied
    Is it one combined mesh or is it in parts?

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  • started a topic Blender Collision for UDK

    Blender Collision for UDK

    I'm making a race track on blender and I copy and past the whole race track and name "Track" (the copied one) to "UCX_Track". When Import into UDK and see the collision I see none, and when I put the model into the engine my car falls through this.

    I spent some time making the track, and I do wish to use it in my project. Anyone know why the collision isn't working?
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