Hi, this is my first post on this forum so apologies if this is in the wrong area or has been covered somewhere else. I have looked extensively for a solution online but can't find anything. Any help with the following is greatly appreciated.

Basically I'm having this issue with this potion model in which some of the faces appear flipped in the engine. It's definitely an issue with the mesh as I have other potion models that work that use the same material, and the texture is also fine.
Things I have tried to fix it are make sure all faces are faced in the right direction in max, unifying the normals, no flipped uvw faces and it has a lightmap channel with no overlapped faces.
One thing that does seem to effect it is smoothing groups although I can't seem to control its effect. I have tried autosmooth various angles and assigning groups manually how I thought they should be smoothed but the results seem random. The triangulation on the mesh is also unified and flowing in the same direction but this could also have something to do with the result.
Any ideas on this please let me know.
Also I'm not sure how to upload the file so if you want to take a look at the max file let me know how to upload it and I will gladly do so.
Thanks very much.
Edit: I'm using the latest udk build february 2015 and 3ds max 2014. I had the same issue on the previous udk build though.

Basically I'm having this issue with this potion model in which some of the faces appear flipped in the engine. It's definitely an issue with the mesh as I have other potion models that work that use the same material, and the texture is also fine.
Things I have tried to fix it are make sure all faces are faced in the right direction in max, unifying the normals, no flipped uvw faces and it has a lightmap channel with no overlapped faces.
One thing that does seem to effect it is smoothing groups although I can't seem to control its effect. I have tried autosmooth various angles and assigning groups manually how I thought they should be smoothed but the results seem random. The triangulation on the mesh is also unified and flowing in the same direction but this could also have something to do with the result.
Any ideas on this please let me know.
Also I'm not sure how to upload the file so if you want to take a look at the max file let me know how to upload it and I will gladly do so.
Thanks very much.
Edit: I'm using the latest udk build february 2015 and 3ds max 2014. I had the same issue on the previous udk build though.
Comment