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Strange seams and shadows

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  • replied
    Its not blender so it dosent help

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  • replied
    https://www.youtube.com/watch?v=3eDjhOtiyuo

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  • replied
    http://i.imgur.com/5I6Ayie.png

    Thanks for helping me

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  • replied
    Hey Banskel,

    Can you take a screenshot of the UVW map in blender? I may be able to help out.

    As for the collsion you need to setup the collision within blender or you can make collision within UDK (dose not work out at times), when you make the collision model it needs to be basic primitive, also when you name the object you need to make sure it has a extension in the mesh name (eg: "UCX_MeshName')

    Here are two links that will help you understand more and how you should create collision:
    https://udn.epicgames.com/Three/CollisionReference.html
    https://udn.epicgames.com/Three/FBXS...html#Collision

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  • started a topic Strange seams and shadows

    Strange seams and shadows

    I made a simple cube and inported in udk
    http://i.imgur.com/MCP0dfJ.png

    I have aligned the uv's as best as I could in blender since it doesn't have snapping.

    Also the cubes do not have collision at all even though I enabled collision
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