Hello
Ive been struggling for days with this issue and I have no clue how to fix it.
I work in 3dsmax and Im texturing some props I created. They are really simple, boxes and furniture so I created a UVW Mapping for them in channel 1 and its Lightmap in channel 2.

But then in UE my UV maps look distorted and smaller.

Original texture is 6000x6000, I resized it to 2048x2048 just in case but I had the same issue.
But I tried with a different one 6000x8000 / 1536x2048 and it worked just fine. See the image below for better explanation :

So, what Im doing wrong? The working textures arent even a power of two. Is their size? I tried in png and jpg format. What Im missing?
Thanks in advance!
Ive been struggling for days with this issue and I have no clue how to fix it.
I work in 3dsmax and Im texturing some props I created. They are really simple, boxes and furniture so I created a UVW Mapping for them in channel 1 and its Lightmap in channel 2.

But then in UE my UV maps look distorted and smaller.

Original texture is 6000x6000, I resized it to 2048x2048 just in case but I had the same issue.
But I tried with a different one 6000x8000 / 1536x2048 and it worked just fine. See the image below for better explanation :

So, what Im doing wrong? The working textures arent even a power of two. Is their size? I tried in png and jpg format. What Im missing?
Thanks in advance!
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