I have hundreds of static meshes that I want to vertex paint on, but they have big flat faces where there arent enough vertices for painting in detail.
I tried tessellation in 3ds max, but its messy and adds hundreds of polys to the smaller faces which I dont need.
Seems like what I need is a script that automatically slices in all three X, Y, Z orientations, by a uniform grid, without detatching all the pieces to separate objects.
I thought surely such a script would exist but GridSlicer, MultiSlicer, SliceMulti, SimpleSlice, all don't meet the criteria
Is there a UDK feature for this that im missing? is there a 3ds Max feature or script that will help? please dont make me manually slice everything.
I tried tessellation in 3ds max, but its messy and adds hundreds of polys to the smaller faces which I dont need.
Seems like what I need is a script that automatically slices in all three X, Y, Z orientations, by a uniform grid, without detatching all the pieces to separate objects.
I thought surely such a script would exist but GridSlicer, MultiSlicer, SliceMulti, SimpleSlice, all don't meet the criteria
Is there a UDK feature for this that im missing? is there a 3ds Max feature or script that will help? please dont make me manually slice everything.
Comment