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.ase export turns material inside-out. How do I undo that?

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    .ase export turns material inside-out. How do I undo that?

    I'm very new to 3D content creation and I'm running into a problem. I'm not sure if there's something I need to change in Blender or UDK. When I export from Blender to .fbx, and import the .fbx file into UDK, everything works fine. But with the .ase export (that I have to use in order to include collision), it places the material on the wrong side of the mesh. I can correct that sort of by making my UDK material double-sided, but my normals are still wrong. Does anyone know what I need to do either in Blender or UDK that will put the material back on the outside of the mesh?

    #2
    Hey Nathaniel3W,

    you can use the *.fbx-format, too. Just name your collision mesh UCX_Meshname and make sure that your collision model is simple and convex.
    Check this link for further information: http://udn.epicgames.com/Three/FBXSt...html#Collision

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