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MotionBuilder and additional bones

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    MotionBuilder and additional bones

    I use 3DS Max to create model and to add bones.
    Next I use MotionBuilder to create animation.

    MBdefinition.jpg
    MBcontrols.jpg

    There are more bones than it is needed (for example hair or skirt bones), but all are connected to the one skeleton.

    AllBones.jpg

    Animation looks good in MotionBuilder and 3DS Max.

    3DS.jpg

    But in UDK some bones are not used (skirt bones).

    UDKanimation.jpg
    UDKbones.jpg


    That is the problem.
    Please help and sorry for my english.
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