Hi I hav a big problem ..when I try to import my FBX meshes and respective textures, UDK doesnt import and save UV2 correctly, so I lose collision data, and many of its vertices will be unweld maybe due to how Unreal breaks vertices dependent on things like smoothing/UVs. Meshes will also be triangulated.

that destry the original quality of my models ( not create by me but bought on the net or freely downlaoded)

these same models works fine i unity 3d and in ultimate unwrap 3d...

is there a way I can import my fb models correcly without quality loss???

thanks i advance leon