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    Partially transparent textures?

    I'm having some trouble texturing a warthog for udk. I want the windscreen to be semitransparent and the rest of the vehicle to be nontransparent.



    The Preview looks fine but when i use it on the mesh it makes it look as if the normals are reversed.



    Thanks for any help in advance.

    #2
    That's because you set tge material to blend translucent. I suggest you give the faces of the windshield a different material id and assign it it's own material. Or you can make that material blend-masked. But know that it will make it completely seethrough


    Sent from my iPhone using Tapatalkpp

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