I'm working with UT3 and was pointed in this direction. Anyone know of tut for weapon lighting? I'm trying to put a couple lights back on the enforcer since they dispersed when I put a custom texture/material on it.
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Lights on weapons
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Originally posted by Kelt'ar View PostU mean muzzle flash light?
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No the glow bits on a weapon
http://img.photobucket.com/albums/v6...ps853668f6.jpg
I highlighted them a bit.
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Can someone tell me what the 24 is?
http://img.photobucket.com/albums/v6...psb491986f.jpg
So let me make sure I understand it. From emissive to multiply and whatever the 24 is and you get weapon lights?
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Lights on weapons
The 24 is a constant node set at a value of 24. You do not need to multiply your emmisive texture by a constant. But an emmisive texture (let's the material know what part of the mesh shines) usually would not be much brighter than the diffuse. But the higher that number us, the brighter the emmisive will become.
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Originally posted by Kelt'ar View PostThe 24 is a constant node set at a value of 24. You do not need to multiply your emmisive texture by a constant. But an emmisive texture (let's the material know what part of the mesh shines) usually would not be much brighter than the emmisive. But the higher that number us, the brighter the emmisive will become.
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Got it
http://img.photobucket.com/albums/v6...ps14339b5c.jpg
YAY!!!! Now I can make weapons brighter than your target! LOL
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I'm bbbaaccckkkkkk, with a new problem the default linkgun material calls for team colors in the emmsive for the plasma effects on the weapon, without a green color to work with the emmsive plasma is rather weak looking no matter the constant. How would I go about doing it, team colors is okay but would I be better with a colored texture?
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