Announcement

Collapse
No announcement yet.

Lights on weapons

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Lights on weapons

    I'm working with UT3 and was pointed in this direction. Anyone know of tut for weapon lighting? I'm trying to put a couple lights back on the enforcer since they dispersed when I put a custom texture/material on it.

    #2
    U mean muzzle flash light?


    Sent from my iPhone using Tapatalkpp

    Comment


      #3
      Originally posted by Kelt'ar View Post
      U mean muzzle flash light?


      Sent from my iPhone using Tapatalkpp

      No the glow bits on a weapon

      http://img.photobucket.com/albums/v6...ps853668f6.jpg

      I highlighted them a bit.

      Comment


        #4
        Lights on weapons

        You need an emmissive texture


        Sent from my iPhone using Tapatalkpp

        Comment


          #5
          Can someone tell me what the 24 is?

          http://img.photobucket.com/albums/v6...psb491986f.jpg

          So let me make sure I understand it. From emissive to multiply and whatever the 24 is and you get weapon lights?

          Comment


            #6
            Lights on weapons

            The 24 is a constant node set at a value of 24. You do not need to multiply your emmisive texture by a constant. But an emmisive texture (let's the material know what part of the mesh shines) usually would not be much brighter than the diffuse. But the higher that number us, the brighter the emmisive will become.


            Sent from my iPhone using Tapatalkpp

            Comment


              #7
              Originally posted by Kelt'ar View Post
              The 24 is a constant node set at a value of 24. You do not need to multiply your emmisive texture by a constant. But an emmisive texture (let's the material know what part of the mesh shines) usually would not be much brighter than the emmisive. But the higher that number us, the brighter the emmisive will become.


              Sent from my iPhone using Tapatalkpp
              Okay its working but the black is a very light translucent gray, how do I fix that? I had to take a screen shot of the emissize in photoshop, dose not seem like the black is a true black.

              Comment


                #8
                Lights on weapons

                Ya it has to be a true black to make sure that the effect of the multiplied constant does not apply to it

                Ps: I just corrected my above explanation

                Sent from my iPhone using Tapatalkpp

                Comment


                  #9
                  Got it

                  http://img.photobucket.com/albums/v6...ps14339b5c.jpg


                  YAY!!!! Now I can make weapons brighter than your target! LOL

                  Comment


                    #10
                    Lolz. Noice!!!


                    Sent from my iPhone using Tapatalkpp

                    Comment


                      #11
                      I'm bbbaaccckkkkkk, with a new problem the default linkgun material calls for team colors in the emmsive for the plasma effects on the weapon, without a green color to work with the emmsive plasma is rather weak looking no matter the constant. How would I go about doing it, team colors is okay but would I be better with a colored texture?

                      Comment

                      Working...
                      X