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Sketchup messes up Mesh for UDK
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Snipe34 repliedOriginally posted by F1rest0rm3r View PostNope, I haven't smoothed anything, I just builded it. If I put it in Unity, everything is ok, but not here? That's "funny" :/
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F1rest0rm3r repliedOriginally posted by Snipe34 View Postit looks like you've smoothed those sections that show lines of triangles.
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Snipe34 repliedI have similar problems sometimes with my meshes. Fixing it in your case, it looks like you've smoothed those sections that show lines of triangles. Try making those section Flat, or Set Solid - I dunno what sketchup names smooth or solid. That may help and then texturing may also help: so you make a rough looking patchy dirty texture and with the addition of a normal map, may help to hide these things. It is a building so big opportunity to make stain marks of water and also dirt?
The middle red circle on the ridge: I think that looks like you have doubled your faces - 2 faces very close together, maybe. Try deleting 1 face and you may find another face is also there.
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Sketchup messes up Mesh for UDK
Hi guys, I'm new here, so I don't know if this is the right Topic, but I hope it is
So, my problem is, I'm making a house in Sketchup, and Sketchup messes up the Mesh and in UDK there are some "black lines"
Link to the Image: http://postimg.org/image/6v5v2ckbd/
But this only happens when I "build" the light... So how can I fix this?? Please help me
Greets, F1rest0rm3rTags: None
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