I'm pretty new to UDK and modelling etc so I may a bit slow, so . . . sorry about that ^^. Now my problem, I've made a wooden texture for a bookcase I've made in 3DS Max, I apply the the texture in 3DS max, it looks quite nice and I was happy. Then I import it into to UDK and everything goes wrong, so from that I'm assuming I'm importing it incorrectly or missing a setting or two. What happens is that it goes all stripey like a 1990's computer and the top goes all yellow. I've added a few print screens to show you what I mean.
The Texture:

3DS Max

UDK

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