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Skeletal Mesh Has Odd Lighting Issues In UDK

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    Skeletal Mesh Has Odd Lighting Issues In UDK

    So I've been working on a car model in Maya and exported it as an fbx after adding a set of bones and painting weights on the car for proper use. The issue is that when I import the fbx as a skeletal mesh into UDK, the lighting is very strange in some areas. Upon importing the fbx as a static mesh, the lighting on it is completely smooth and exactly what I'm looking for. Here's screenshots of the two:

    Static Mesh:


    Skeletal Mesh:


    Pardon the lack of attachments, and thank you for your time.
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