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importing models from Spore into UDK :P

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    importing models from Spore into UDK :P

    i know you can export them out in DAE formate, and its pre-rigged BUT

    when I imported it into maya , the model opens with over 1000s transform nods D: but texture loaded fine D:

    when I tried to import the DAE file into UDK as a skeleton mesh , UDK said import fail =.=
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