I'm unwrapping a human head, and I detached the ears from the mesh because it was easier. So I separately Unrwapped the left ear, and then I applied a simmetry modifer to create the right one. Then I reapplied an Unwrap UVW modifier and I wanted to mirror the right ear UVs, But the mirror tool apparentely can only apply a simmetry in respect to the middle point of the selection and not to the middle of the UV tile:

Is there a way to do this?
Is there a way to do this?
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