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Blender to UDK - Wrong UVs?

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    Blender to UDK - Wrong UVs?

    Hi guys,

    i have a big problem with a Skeletal Mesh, which i want to export from Blender to UDK. I've already searched the Forum but didn't find a solution for this specific problem.
    I have a skeletal mesh with two materials on it. For each Material i have a UV Map assigned.
    Everything looks fine in Blender, but when i import the mesh to UDK, only one part of the mesh is shown correctly (the spear) and the other part, the hands/arms look weird.
    Mesh in Blender:


    Mesh after import in UDK:


    It would be awesome if you could help me guys, can't figure out the problem...

    #2
    your problem is most likely caused by having 2 UV's, you don't really need 2.

    this thread will probably help you http://forums.epicgames.com/threads/...ot-working-why scroll down to JessieG's post.

    hope it helps

    Comment


      #3
      Thx a lot that worked fine, you made my day

      Comment


        #4
        your welcome

        Comment


          #5
          It looks like a smoothing issue

          Comment

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