I am about ready to give up on UDK, but I'm hoping someone out there has already solved this problem and can help me out!
I am loading a model from a single FBX file and it produces many individual static meshes in the UDK content browser, many thousands in some cases. The models all load correctly and they can be placed individually in the levels.
What I am looking for is a way to load all of the static meshes into the level at once, instead of having to go one at a time. The models are too big to import as a single mesh.
Has anyone else figured this out, whether it's an interface command or some kind of script/macro? I've played with Unity for about 5 minutes and it found my FBX automatically, loaded it with the proper textures, and placed the entire model group at once. I am hoping there is a way to do this in UDK too!
Thanks.
I am loading a model from a single FBX file and it produces many individual static meshes in the UDK content browser, many thousands in some cases. The models all load correctly and they can be placed individually in the levels.
What I am looking for is a way to load all of the static meshes into the level at once, instead of having to go one at a time. The models are too big to import as a single mesh.
Has anyone else figured this out, whether it's an interface command or some kind of script/macro? I've played with Unity for about 5 minutes and it found my FBX automatically, loaded it with the proper textures, and placed the entire model group at once. I am hoping there is a way to do this in UDK too!
Thanks.
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