Hi guys,
Complete noob question here, but I can't seem to find an answer.
I'm following a tutorial and they are blocking out a level using BSP brushes. At one point he recommends turning off the blue and white BSP texture and viewing it without to get a better idea of the environment we are creating. The texture of everything goes completely white (with a bit of shading like it is showing the normal map of the checkered texture still.Unfortunately he doesn't even hint at how to do this, and I can't for the life of me find out how it's done. I've tried to find it in the documentation and googled it. What am I missing?
Sorry if this has been answered before.
Thanks for your help.
Complete noob question here, but I can't seem to find an answer.
I'm following a tutorial and they are blocking out a level using BSP brushes. At one point he recommends turning off the blue and white BSP texture and viewing it without to get a better idea of the environment we are creating. The texture of everything goes completely white (with a bit of shading like it is showing the normal map of the checkered texture still.Unfortunately he doesn't even hint at how to do this, and I can't for the life of me find out how it's done. I've tried to find it in the documentation and googled it. What am I missing?
Sorry if this has been answered before.
Thanks for your help.
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