Hello,
I just rigged a custom mesh to the default UDK bones in Blender. Everything is working great except the hands.


Both the same animation but my mesh put the hands to the sky, perfect for a dance game but thats not my goal xD
I think the proble is both hands won't stick to the bones in the middle. But why?
Thanks for your help!
I just rigged a custom mesh to the default UDK bones in Blender. Everything is working great except the hands.


Both the same animation but my mesh put the hands to the sky, perfect for a dance game but thats not my goal xD
I think the proble is both hands won't stick to the bones in the middle. But why?
Thanks for your help!
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