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Collision Meshes?

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  • replied
    Originally posted by fighter5347 View Post
    Just name the collision mesh like this: UCX_door. Then import it normally. Now you should have a good collision.
    That worked perfectly, thank you so much.

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  • replied
    http://udn.epicgames.com/Three/FBXSt...html#Collision

    Here is a video that explain how to create and export custom collision with 3dsMax:

    Leave a comment:


  • replied
    Just name the collision mesh like this: UCX_door. Then import it normally. Now you should have a good collision.

    Leave a comment:


  • started a topic Collision Meshes?

    Collision Meshes?

    I think I'm posting this in the right area, sorry if I'm not =\ I've looked everywhere for something like this but haven't found a solution.

    So I've imported a door open doorway model that I'm using, and it has walls surrounding the door.


    I've tried using the auto convex collision and it gives me this collision map/mesh and it gives me this.



    No matter how I adjust the settings it blocks the doorway at the bottom.

    Now I've created a very basic collision mesh in 3ds Max, is there a way I can import this mesh and assign it as the collision instead of using this auto convex collision?
    Or is it possible to go and edit the vertexes of the collision mesh manually, so the player can still walk through this doorway?
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