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    Question about collision

    I keep getting this strange collision chaos.
    I have my mesh, fully textured with a lightmap channel, correct normals, correct scale,... and the collsion prisms. Preety standard. The collision prisms all use the prefix [UCX_]. I got around 55 of them. I export the mesh with the selected collision meshes to UDK and get this strange shaped collision. If anyone knows the anwser to this anomaly, please let me know!


    #2
    -Make sure that there are small gaps between the collision prims
    -just use simple collision meshes (not to complex ones) -> cubes

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      #3
      I'm using cubes. I'll try and make space in between. Thanks for the suggestion.

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        #4
        its much easier to import the basic mesh and use per poly collision in the static mesh editor.youve already done the work,why do it again.

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          #5
          The normals of your collision boxes are flipped. You need to reverse the normals of your collision. And look to make site some of the boxes are not correctly set, while others are flipped.

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            #6
            Hmm never thought about that. Maybe your right, gonna have to try it out. Thanks for the tip though!

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