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How do you UV map sides?

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    How do you UV map sides?

    I'm sure there's a simple answer to this but..

    I can't figure out how to UV map these sides of protruding objects in my wall. I start with planar mapping from the front, but that leaves these sides compressed into a thin line, making them look very stretched. Is there a common way of fitting these guys into the UV map?



    #2
    you could select all the verts that are coming out of the wall and scale them down a bit

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