I'm sure there's a simple answer to this but..
I can't figure out how to UV map these sides of protruding objects in my wall. I start with planar mapping from the front, but that leaves these sides compressed into a thin line, making them look very stretched. Is there a common way of fitting these guys into the UV map?
I can't figure out how to UV map these sides of protruding objects in my wall. I start with planar mapping from the front, but that leaves these sides compressed into a thin line, making them look very stretched. Is there a common way of fitting these guys into the UV map?

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