I've been having trouble importing multiple materiel Ids on A single mesh from 3ds max.
In 3ds max I apply a multi/sub-materiel and than i select the parts of my mesh that need to have different textures and set different material IDS in the elements, than when i export it out to UDK there is only 1 materiel slot instead of 3-4 that i set, what am i doing wrong?
In 3ds max I apply a multi/sub-materiel and than i select the parts of my mesh that need to have different textures and set different material IDS in the elements, than when i export it out to UDK there is only 1 materiel slot instead of 3-4 that i set, what am i doing wrong?
Comment